Molten Destruction
Spell Field

Molten Destruction

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All FIRE monsters gain 500 ATK and lose 400 DEF.




 
 
AI Power Analysis
UtilityConfidence: Medium
53± 6/ 100
Power Score
Intrinsic 55
Deck 51

Molten Destruction — Power Evaluation

Final Score: 53 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 51 · Meta: provisional
  • Primary role: Utility

Why it scores here

Molten Destruction is a splashable Field Spell providing consistent offensive buffing to FIRE monsters across 20 distinct archetypes, with strong accessibility via Terraforming (71% co-deck rate). However, it generates zero card advantage, has no interaction with the opponent's board, and is easily destroyed by common field spell removal. The modest +500 ATK boost, while useful for pushing damage, does not enable new combos or lines—it merely amplifies what is already on field in FIRE-focused archetypes like Tenpai Dragon (31% of sample).

Axis scores

Axis Score Evidence
Accessibility 76 Searchable via Terraforming in 71.2% of co-decks; live as a Field Spell with no garnet risk (verified via Terraforming searchability and co-deck frequency).
Combo & Conversion 30 Does not generate combos independently; only buffs existing FIRE bodies; no combo board evidence supplied to assess real conversion depth (text-only inference).
Resource Economy 52 One-card placement with no search, draw, or recovery; neutral card economy with zero advantage swing (verified via card text: no cost clause, no search, no gain).
Effect & Interaction 8 Purely offensive buff with zero opponent interaction; no negation, removal, or disruption of opponent's board state (verified via card text: ATK/DEF buff only).
Material Utility 40 Generic Field Spell with no special material synergy; awkward as link material or fusion fodder (inferred from card text and absence of field-spell recursion partners in top_partners).
Resilience & Flexibility 50 Survives on field until destroyed or replaced; no protection clause, no recovery, and −400 DEF penalty is permanent (verified via card text: no "cannot be destroyed" or recursion clause).
Deck-Building Efficiency 77 Costs only one S/T zone with no setup, archetype lock, or garnet risk; splashable across 20 archetypes with minimal deck-building restriction (verified via distinct_archetypes: 20 and no role_hint_tags restrictions).

Calculation

Weight profile: Primary role: Utility (default no-clear-role profile). Intrinsic ≈ 55, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Splashable across 20 distinct archetypes with no archetype lock-in or secondary restrictions
  • Searchable via Terraforming in 71.2% of sample decks; highly accessible without deck-building cost
  • No setup requirement; places immediately with no once-per-turn clause or condition
  • Zero garnet risk; always playable in spell/trap zone without conflicting with deck lines
  • Passive buff benefits all FIRE monsters equally, not limited to one type or level

Weaknesses

  • Zero interaction with opponent's board; no negation, removal, disruption, or hand trap capability
  • Generates no card advantage, resources, or refuel; purely amplifies existing pieces
  • Highly vulnerable to field spell removal (MST, Harpie's Feather Duster, Twin Twisters, etc.—very common)
  • Does not enable new combo lines or extend existing turns; only passive buff to damage output
  • The −400 DEF penalty is mandatory and permanent; creates a trade-off even for offensive-focused FIRE decks

Counters / choke points

  • Field Spell destruction effects and removal spells (MST, Harpie's Feather Duster, Twin Twisters)
  • Going-second decks that ignore offensive buffs and focus on opponent board disruption instead
  • Decks with minimal FIRE component or alternative win conditions independent of ATK

Best use

Offensive Field buff amplifier for FIRE-heavy archetypes. Decks: Tenpai Dragon (31.2% of sample decks), Rose Dragon (8%), Psy-Frame (8%), Bystial/Byssted (8%), Snake-Eyes (6.4%).

Evidence & gaps

  • Verified: Card text: 'All FIRE monsters gain 500 ATK and lose 400 DEF'—Field Spell, no cost, no once-per-turn restriction; Unlimited in TCG, OCG, MasterDuel, DuelLinks (no banlist token supplied; assumed 3 copies per format); Terraforming is a field spell searcher and appears in 71.2% of co-decks, confirming searchability route
  • Observed: Appears in 125 decks across 20 distinct archetypes; high cross-archetype splashability; Tenpai Dragon is primary home (31.2% of sample decks; 39 decks); Copy distribution: 1 copy (88%, 110 decks), 2 copies (9.6%, 12 decks), 3 copies (2.4%, 3 decks); All 125 decks run in main deck; zero side deck inclusions; Top partners are generic staples (hand traps, interaction), not FIRE-specific synergies
  • Inferred: Requires empty Spell & Trap zone; does not search or tutor itself (inferred from text absence of self-search); No targeting protection or recursion; vulnerable to destruction and replacement (inferred from lack of protection clause); Buff persists passively each turn until field spell is removed (inferred from card text and standard field spell rules); Searchable via Terraforming as a secondary access route (inferred from card type match and Terraforming's function)
  • Data gaps: No combos supplied—cannot assess actual combo conversion depth, combo centrality, or board extension capability via recorded plays No guides supplied—cannot reference human strategy guides or deck-building philosophy mentioning this card No banlist token—assumed unlimited (3 copies) across all formats; no restriction modifiers applied No usage statistics (StatisticsCard)—archetype inclusion percentages and typical copy counts inferred from 125-deck sample only, not broader historical metagame No top-card ranking—cannot determine whether this is a consistent meta staple or niche pick across broader format metagames No field-spell synergy partner breakdown—cannot assess whether it is used for GY recursion, field-spell tech chains, or other field-spell-specific interactions











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