Spell
FieldMolten Destruction
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3217
All FIRE monsters gain 500 ATK and lose 400 DEF.
Molten Destruction — Power Evaluation
Final Score: 53 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 51 · Meta: provisional
- Primary role: Utility
Why it scores here
Molten Destruction is a splashable Field Spell providing consistent offensive buffing to FIRE monsters across 20 distinct archetypes, with strong accessibility via Terraforming (71% co-deck rate). However, it generates zero card advantage, has no interaction with the opponent's board, and is easily destroyed by common field spell removal. The modest +500 ATK boost, while useful for pushing damage, does not enable new combos or lines—it merely amplifies what is already on field in FIRE-focused archetypes like Tenpai Dragon (31% of sample).
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 76 | Searchable via Terraforming in 71.2% of co-decks; live as a Field Spell with no garnet risk (verified via Terraforming searchability and co-deck frequency). |
| Combo & Conversion | 30 | Does not generate combos independently; only buffs existing FIRE bodies; no combo board evidence supplied to assess real conversion depth (text-only inference). |
| Resource Economy | 52 | One-card placement with no search, draw, or recovery; neutral card economy with zero advantage swing (verified via card text: no cost clause, no search, no gain). |
| Effect & Interaction | 8 | Purely offensive buff with zero opponent interaction; no negation, removal, or disruption of opponent's board state (verified via card text: ATK/DEF buff only). |
| Material Utility | 40 | Generic Field Spell with no special material synergy; awkward as link material or fusion fodder (inferred from card text and absence of field-spell recursion partners in top_partners). |
| Resilience & Flexibility | 50 | Survives on field until destroyed or replaced; no protection clause, no recovery, and −400 DEF penalty is permanent (verified via card text: no "cannot be destroyed" or recursion clause). |
| Deck-Building Efficiency | 77 | Costs only one S/T zone with no setup, archetype lock, or garnet risk; splashable across 20 archetypes with minimal deck-building restriction (verified via distinct_archetypes: 20 and no role_hint_tags restrictions). |
Calculation
Weight profile: Primary role: Utility (default no-clear-role profile). Intrinsic ≈ 55, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Splashable across 20 distinct archetypes with no archetype lock-in or secondary restrictions
- Searchable via Terraforming in 71.2% of sample decks; highly accessible without deck-building cost
- No setup requirement; places immediately with no once-per-turn clause or condition
- Zero garnet risk; always playable in spell/trap zone without conflicting with deck lines
- Passive buff benefits all FIRE monsters equally, not limited to one type or level
Weaknesses
- Zero interaction with opponent's board; no negation, removal, disruption, or hand trap capability
- Generates no card advantage, resources, or refuel; purely amplifies existing pieces
- Highly vulnerable to field spell removal (MST, Harpie's Feather Duster, Twin Twisters, etc.—very common)
- Does not enable new combo lines or extend existing turns; only passive buff to damage output
- The −400 DEF penalty is mandatory and permanent; creates a trade-off even for offensive-focused FIRE decks
Counters / choke points
- Field Spell destruction effects and removal spells (MST, Harpie's Feather Duster, Twin Twisters)
- Going-second decks that ignore offensive buffs and focus on opponent board disruption instead
- Decks with minimal FIRE component or alternative win conditions independent of ATK
Best use
Offensive Field buff amplifier for FIRE-heavy archetypes. Decks: Tenpai Dragon (31.2% of sample decks), Rose Dragon (8%), Psy-Frame (8%), Bystial/Byssted (8%), Snake-Eyes (6.4%).
Evidence & gaps
- Verified: Card text: 'All FIRE monsters gain 500 ATK and lose 400 DEF'—Field Spell, no cost, no once-per-turn restriction; Unlimited in TCG, OCG, MasterDuel, DuelLinks (no banlist token supplied; assumed 3 copies per format); Terraforming is a field spell searcher and appears in 71.2% of co-decks, confirming searchability route
- Observed: Appears in 125 decks across 20 distinct archetypes; high cross-archetype splashability; Tenpai Dragon is primary home (31.2% of sample decks; 39 decks); Copy distribution: 1 copy (88%, 110 decks), 2 copies (9.6%, 12 decks), 3 copies (2.4%, 3 decks); All 125 decks run in main deck; zero side deck inclusions; Top partners are generic staples (hand traps, interaction), not FIRE-specific synergies
- Inferred: Requires empty Spell & Trap zone; does not search or tutor itself (inferred from text absence of self-search); No targeting protection or recursion; vulnerable to destruction and replacement (inferred from lack of protection clause); Buff persists passively each turn until field spell is removed (inferred from card text and standard field spell rules); Searchable via Terraforming as a secondary access route (inferred from card type match and Terraforming's function)
- Data gaps: No combos supplied—cannot assess actual combo conversion depth, combo centrality, or board extension capability via recorded plays No guides supplied—cannot reference human strategy guides or deck-building philosophy mentioning this card No banlist token—assumed unlimited (3 copies) across all formats; no restriction modifiers applied No usage statistics (StatisticsCard)—archetype inclusion percentages and typical copy counts inferred from 125-deck sample only, not broader historical metagame No top-card ranking—cannot determine whether this is a consistent meta staple or niche pick across broader format metagames No field-spell synergy partner breakdown—cannot assess whether it is used for GY recursion, field-spell tech chains, or other field-spell-specific interactions






